A marvel card game is a popular way to play tabletop games. It usually requires 2 or more players and each player has at least one deck. These decks are built from the cards you own, so it is important to have good cards in your deck. Today we will show you how to avoid some common mistakes when building a marvel card deck so that you increase your chance of winning!
List of common mistakes:
1- Only using cards that can deal damage, and not trying to work with effects that would trigger abilities. While the deck does need a way to win (with either characters or items), it’s also important to be able to hold back and/or defend yourself and your allies from attacks by your opponent or opposing cards. For this reason, try building around characters such as Black Widow, Vision, Hulk, Hawkeye, Wasp etc… who have strong abilities capable of defending themselves and/or their teammates from attacks. Even though the purpose of the deck is obviously to play over your opponent, having some powerful defense capabilities will ensure you don’t get overrun in early rounds by your opponent’s superior field presence. Even in Netticasino blackjack games you have to keep quiet and wait your time when cards in your hand are weak.
2- Only focusing on building a powerful deck, and not thinking about synergies between the cards. The biggest mistake that you can make when playing this game is to include cards that have no synergy with each other or your overall goal. For example, it’s definitely fun to have two Hulk characters in play along with a bunch of items giving them +5/+5 boosts but if the only reason why you included these a couple of goody-two-shoes bystanders is so they can power up your team, then you’ve really missed out on the potential of some great Marvel Universe card decks.
3- Not having a cohesive strategy going into play. This follows from #2 above since there’s no way to ensure synergies unless every card has something intrinsically linking it to your strategy. For example, building a deck around an Infinity Gauntlet item card is certainly possible if the rest of the cards in your deck work well with it (e.g., you’ve got a number of bystanders as well as characters that can make use of the extra power provided by the gauntlet). But if there were no synergy between any of those other cards and this one central piece then you would be missing out on a chance to do something really great with your deck. The same goes for a team-based strategy where each card supports a common goal whether it’s dealing damage or protecting from attack.
4- Not understanding what constitutes a legal play versus an illegal play. There are three basic rules for legality:
– You can only play a card during your turn (which counts as the first turn of the game for you).
– You can’t use abilities that require an exhausting or diverting cost.
– Your deck cannot have more than 4 copies of any one card in it, regardless of how many total cards are in your deck.
5- Not planning for future rounds. For example, if you’re playing with Adam Warlock then don’t include Black Knight or Moondragon unless you’ve got plans to go Mark II later on in the game. Similarly, if your opponent is playing with Nick Fury, don’t put out Human Torch when he’s likely to use burn effects against him later on in the round so you’ll be able to save him for a different turn.
Common mistakes when building a marvel card deck are playing cards that aren’t powerful enough (and not playing cards that can defend against opposing attacks), having no cohesive strategy, not understanding what constitutes legality in the game, and not planning ahead for future rounds.