What is a good deck?
We are glad you asked. A “good” deck in card games has the following properties:
· It wins more often than it loses (aka its win rate or simply WR)
· It can be built for cheap (aka its price, or simply price)
Two properties may seem simple to understand but they are not necessarily dependent. An expensive meta-defining deck with a horrible win rate could exist, as well as an extremely cheap pile of garbage that crushes everyone at your local game store. Moreover, some cards don’t make sense unless you use them together with other cards (e.g., think of combo decks). An example of a good deck that does not necessarily fulfil the two major properties of a “good” deck is a budget version of an expensive combo deck. A budget combo deck may end up being more expensive than other, non-combo decks but it has an extremely high win rate for its price and can easily get to WR>60%.
Another thing worth mentioning is that you want your main strategy (or simply strategy) to be very consistent. You don’t need your strategy to be super powerful, because all it takes to counter a strong strategy is a stronger one. For example, if you play an aggro warrior in Hearthstone and face another aggro warrior then your cards will mostly clash head-to-head while both your decks have no way to deal with late-game strategies such as Druid ramp. RNG reduces consistency but is not something you need to avoid at all costs – it can be a good thing when it helps your strategy, and bad when it hinders it.
As with any card game, even with slot machines like these www.boostcasino.com/slots in order to build a good deck, you need to know the metagame (aka the meta) and understand the strengths and weaknesses of each class. I will write more about what makes certain classes strong/weak against other classes in future articles, but right now I want to focus on building decks rather than discussing general knowledge that applies to every CCG. For this reason, I will use examples from Hearthstone because that’s the only card game I have extensive experience in myself Moreover, Hearthstone has an extremely simple and well-defined metagame, which makes it easier to explain my points.
So what do you need to do in order to make a good deck? First of all, you don’t want your deck to contain more than 30 cards; the only exception is when building a combo deck that includes multiple copies of one card (e.g., playing 3x [card]Goblin Blastmage[/card]). This limitation may seem odd at first but there’s actually an extremely simple reason behind it: if you draw too many cards your hand size will be big and most likely will consist mostly of unplayable/unusable cards. That means that in order for your strategy not to fail you either need to include some way how to discard cards you don’t need or have so many card draw effects in your deck that even when your hand is full of unplayable/unusable cards it still won’t be big enough to last until the late game.
Hearthstone is a game with very little RNG (fandom.com). You can battle for board control, fight for lethal damage, etc. If you are fighting for board control then you know that every turn your opponent plays some minions and you counter them by playing some minions too – the same applies to fighting for lethal damage, trading creatures, etc. That means there are only 2 outcomes of each given situation: either you win or lose it (aka nothing sticks on the board because both players play perfectly).